I think it be interesting if we could control a female protag at some point in on your game its not bad at all very interesting would love to see a female version at one point!
I had thought about it...maybe having some of the game played as Lillith or Laura..i may put up a poll at some point to see if there is much interest. I am bouncing a few ideas around strangely i have already kind of written the ending...
I am not sure what could have happened there..could you maybe explain better...did you find a bug?...it sounds like you didn't like the game...what would you have liked to see?...more of a grind?
Not OP but I think I know what they're getting at:
The time limits on the mouse area minigame are pretty brutal, not quite 3 seconds but 5-6s is still not really long enough by an order of magnitude (imo). Especially considering that the non-maze version has a time limit of 4.5 seconds per target, only adding an extra 0.5-1.5s to traverse a maze doesn't make sense.
There's no indication in the UI of what the time limit is or how long you have left. You also don't necessarily know whether you've failed by running out of time or hitting the wall
If you fail once it sets player_prone which, unless you immediately select the "break free" action (with no prompting or indication that you need to do that), causes the next attack to automatically cause another mouse area minigame which, if failed, docks you 100 HP which is an insta-kill at the start.
Related to that last point, the difficulty curve is the wrong way around, nothing about the "combat" seems to scale as your max hp increases so it just starts out really unforgiving and gets trivial as you go.
As I was playing to verify the previous points, I came across an unrelated bug: selecting "Run back to the safe room" in a fight with Laura will never succeed
My personal opinion is that the minigame is too fiddly for a game likely to be played one handed anyway but if it's going to be there it could do with a better implementation.
I had optimized the mingames for pc...it sounds like i may have to alter the smartphone version to make it a bit more forgiving. As for the difficulty scaling..the combat was supposed to be kind of RPG like..so the early game opponents get easier but more challenging enemies come along.
I just posted some new files that should fix the problem...cutting the file size has caused a few registry issues..let me know if that has fixed it for you or not.
Yes..I see the problem...I clearly need to do more and better on quality control. I have replaced the uploaded files with the fixed ones and it should work now..i have hopefully done it in a way that will allow you to download it without having to pay again...could you let me know if that works..if not i will find another way of getting the fixed version to you for free.
I was able to get past that point with the new version, thanks! As far as I understand itch, I'll always be able to access files posted to this page after making a purchase with no second payment necessary
Ok...thanks..i will look into it..if you could post lines of dialogue around where it crashes that would be very helpful. Also if you could tell me..is it the free or premium version?... what platform you are on?..and what error message are you getting?..it will help me track down what the problem is.
There is more content...in the free version the main story cuts off earlier...some of the options with Lillith are currently only in the premium version. It is a bit of a balancing act..i want everything to be free; but if i did i couldn't afford to keep on making it.
Bearing in mind that it takes me a lot of time to make and also some money...how else do you suggest I keep the lights on?, I put my first game out for free at first with an option for people to give me a tip and it made a grand total of about $2...my patreon has 0 backers...I understand that money is tight for a lot of people...me included.....so there is a free version that will get more content over time and that everyone can hopefully enjoy; but only if the whole project is viable...otherwise..I just can't afford it...and I will have to do something else that will pay the bills...I am not sure what you imagine my current situation to be...;but I am not exactly swimming in a money pit like Scrooge Mcduck.
I mean its your choice at the end of the day but locking options to a premium inside the game just feels wrong. A better way would be to probably just remove the option, If i didnt know i was missing something i wouldnt care.
My thinking at the time was ''people can only buy the premium version if they know it exists"...i may change it over time to allowing backers earlier access..i don't know...i don't know if the whole idea is viable yet..i am trying to focus on producing something of good quality that people can pay for an feel like they got good value..on that note..i need to get typing if i want to have anything ready for this weekend.
perhaps looking at your competition (discord, patreon,..) on how they manage premium content woud be worthwile, or just in general to make more people aware of your game. for how you currently do the premium stuff, i woud suggest to not lock away something fundamental like a map or dom/sub choices from the free players, but taking a different approach instead.
'' i woud suggest to not lock away something fundamental like a map or dom/sub choices from the free players'' Was that the stuff that annoyed you?...the map is already in the new version..the other stuff will probably get put in future free versions...some games a lot more popular than mine keep content walled off permanently...my games are getting noticed a bit..maybe i should try hosting them on some other websites; but if i want people to back me on patreon...i am just going to have to make the games better..i am surprised by some of the stuff that gets backed..maybe i am just not making what those people are looking for..i think Succubusted may be a bit too...well..full on.
not bad so far. bugs: art during boss fight is missing. (it's in the folder but doesn't show up) saying no to a level up (at least after you got to 300) doesn't work as the question just shows up again. suggestions: dungeon navigation with WASD or arrow keys. directly "attacking" without using mana, perhaps with recoil damage. giving each lady at least one unique feature/move.
I am having trouble finding the missing art in the fight with Laura, what version are you playing?...the free 0.02?...what error message are you getting?...what picture can't it find?
''giving each lady at least one unique feature/move.''
I was going to make them a bit more individual next..make each one weaker against certain attacks, maybe add something in to break up the gameplay loop..what do you think of the grind?....too much, about right or not enough?
yes, the free 0.02pc version. there is no error, just blackness instead of a combat pose, so it switches from nothing to attack art and back. the grind wasn't too bad, just repetitive for mentioned reasons. maybe make it a bit more gradual though, the final jump from 100 to 300 feels out of place. and you have some odd moments when you have enough hp left to finish a fight, but have to run back since you have no more mana to keep attacking.
Thanks for letting me know...based on the number of downloads...and no comments...I was starting to think I had set something up wrong. You may as well wait now...the new version is probably going to be out within the next ~12 hours and there is a huge amount of new content.
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I think it be interesting if we could control a female protag at some point in on your game its not bad at all very interesting would love to see a female version at one point!
I had thought about it...maybe having some of the game played as Lillith or Laura..i may put up a poll at some point to see if there is much interest. I am bouncing a few ideas around strangely i have already kind of written the ending...
late reply hopefully or so looking forward to it!
really dude? 3 whole seconds to traverse the maze and then insta hp -100?
hella lame. NEXT!
I am not sure what could have happened there..could you maybe explain better...did you find a bug?...it sounds like you didn't like the game...what would you have liked to see?...more of a grind?
Not OP but I think I know what they're getting at:
My personal opinion is that the minigame is too fiddly for a game likely to be played one handed anyway but if it's going to be there it could do with a better implementation.
I had optimized the mingames for pc...it sounds like i may have to alter the smartphone version to make it a bit more forgiving. As for the difficulty scaling..the combat was supposed to be kind of RPG like..so the early game opponents get easier but more challenging enemies come along.
prem 0.11 and i can upload the save file if needed, so you can see the error codes, their is a bunch of them
I just posted some new files that should fix the problem...cutting the file size has caused a few registry issues..let me know if that has fixed it for you or not.
in 0.11 pc premium, game crashes in the beginning with an error log
While loading <'Crop' <'Image' u'lillith_beach.png'> 0 0 250 333>:
File "renpy/common/000statements.rpy", line 560, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
IOError: Couldn't find file 'lillith_beach.png'.
Yes..I see the problem...I clearly need to do more and better on quality control. I have replaced the uploaded files with the fixed ones and it should work now..i have hopefully done it in a way that will allow you to download it without having to pay again...could you let me know if that works..if not i will find another way of getting the fixed version to you for free.
I was able to get past that point with the new version, thanks! As far as I understand itch, I'll always be able to access files posted to this page after making a purchase with no second payment necessary
The game crashes when you start massaging the green orc and during the blonde girl defeat scene.
Ok...thanks..i will look into it..if you could post lines of dialogue around where it crashes that would be very helpful. Also if you could tell me..is it the free or premium version?... what platform you are on?..and what error message are you getting?..it will help me track down what the problem is.
Free version,windows.For green orc, the moment you draw a line on her thigh :
I'm sorry, but an uncaught exception occurred.
While running game code:
ScriptError: could not find label 'cube3_fail1'.
For blond girl the moment when the titfuck animation starts during the defeat scene:
ScriptError: could not find label 'gimp1_encounter_module2_bj'.
whats the difference on the premium version?
There is more content...in the free version the main story cuts off earlier...some of the options with Lillith are currently only in the premium version. It is a bit of a balancing act..i want everything to be free; but if i did i couldn't afford to keep on making it.
Is there sex in the premium version?
Yes..there is not safe for work content in both the free and premium versions.
Seems good, but seems like a cop out to just lock shit behind premium
Bearing in mind that it takes me a lot of time to make and also some money...how else do you suggest I keep the lights on?, I put my first game out for free at first with an option for people to give me a tip and it made a grand total of about $2...my patreon has 0 backers...I understand that money is tight for a lot of people...me included.....so there is a free version that will get more content over time and that everyone can hopefully enjoy; but only if the whole project is viable...otherwise..I just can't afford it...and I will have to do something else that will pay the bills...I am not sure what you imagine my current situation to be...;but I am not exactly swimming in a money pit like Scrooge Mcduck.
I mean its your choice at the end of the day but locking options to a premium inside the game just feels wrong. A better way would be to probably just remove the option, If i didnt know i was missing something i wouldnt care.
My thinking at the time was ''people can only buy the premium version if they know it exists"...i may change it over time to allowing backers earlier access..i don't know...i don't know if the whole idea is viable yet..i am trying to focus on producing something of good quality that people can pay for an feel like they got good value..on that note..i need to get typing if i want to have anything ready for this weekend.
perhaps looking at your competition (discord, patreon,..) on how they manage premium content woud be worthwile, or just in general to make more people aware of your game. for how you currently do the premium stuff, i woud suggest to not lock away something fundamental like a map or dom/sub choices from the free players, but taking a different approach instead.
'' i woud suggest to not lock away something fundamental like a map or dom/sub choices from the free players'' Was that the stuff that annoyed you?...the map is already in the new version..the other stuff will probably get put in future free versions...some games a lot more popular than mine keep content walled off permanently...my games are getting noticed a bit..maybe i should try hosting them on some other websites; but if i want people to back me on patreon...i am just going to have to make the games better..i am surprised by some of the stuff that gets backed..maybe i am just not making what those people are looking for..i think Succubusted may be a bit too...well..full on.
Maybe you can do it like kredyn did
You make one version to patreon and then when you make a newer version you release the oldest one to the public
To make it easier: the Newest to the patreons the oldest to the public
not bad so far.
bugs:
art during boss fight is missing. (it's in the folder but doesn't show up)
saying no to a level up (at least after you got to 300) doesn't work as the question just shows up again.
suggestions:
dungeon navigation with WASD or arrow keys.
directly "attacking" without using mana, perhaps with recoil damage.
giving each lady at least one unique feature/move.
I am having trouble finding the missing art in the fight with Laura, what version are you playing?...the free 0.02?...what error message are you getting?...what picture can't it find?
''giving each lady at least one unique feature/move.''
I was going to make them a bit more individual next..make each one weaker against certain attacks, maybe add something in to break up the gameplay loop..what do you think of the grind?....too much, about right or not enough?
yes, the free 0.02pc version. there is no error, just blackness instead of a combat pose, so it switches from nothing to attack art and back.
the grind wasn't too bad, just repetitive for mentioned reasons. maybe make it a bit more gradual though, the final jump from 100 to 300 feels out of place. and you have some odd moments when you have enough hp left to finish a fight, but have to run back since you have no more mana to keep attacking.
Hello..?..is this thing on?
seems like it is. gonna take a look at it soon.
Thanks for letting me know...based on the number of downloads...and no comments...I was starting to think I had set something up wrong. You may as well wait now...the new version is probably going to be out within the next ~12 hours and there is a huge amount of new content.
great, i'll wait and try it tomorrow then.